Archive for August, 2015

Brush Fire Along I-84 ca. 1990s Near Boise, Idaho, USA

So this week was Imperium’s campaign to burn Providence. There was of course tons of hype on Reddit and various other places for it. Groups from all over Eve deployed down to the area for insane amounts of content, fights, and the general mayhem. Mittani stated he wanted all the IHUBs burned to the ground within a week to test Fozzie Sov and concepts.

So what did Kasken do during this war? I deployed as a Lawn FC running the majority of US Timezone fleets… a total of three for this war. It was quite an interesting experience and I learned a pretty good amount from it. Before I delve into the specifics I will add a quick recap however.

Imperium Constellation Breakdowns

Lawn was assigned the two constellations on the eastern side of Providence in conjunction with TNT. As I did not pay much attention to the rest of the groups out here, I can focus specifically on what happened in our little area. Yulai Federation and Sev3rance both defended these constellations. I want to give both those groups mad props for fighting the entire time. I dealt personally with [-7-], and from what I understand Yulai was fielding 150-200+ fleets (combinations of Yulai + friends and 3rd parties) daily in their defense of their constellation. So regardless of anything else, thanks for bringing some seriously fun fights to the table.

Lawn’s EU side of the house got hammered fighting Yulai. They had full blown defense fleets, and did an exceptional job tying up the EU TZ. As a result, only 1 IHUB in that TZ was destroyed. I’ve only got the hearsay for those fleets as the whole real life got in the way, so other than props to Yulai, that’s the extent of my knowledge for there.

US TZ Lawn had a total of five us timer systems. Monday night we went out for the initial reinforcement. TNT organized and lead a “main body” Cerberus fleet, and I lead a Svipul support fleet and troll ceptors for entosising. The concept behind it was that the Cerbs could lock down B-WPLZ entrance to pocket system leaving out entosis dudes free reign to hit everything back there. We painfully learned several things.


Troll ceptors are great for isolated roaming and annoying null sec dudes. For a “serious invasion” they are pretty terrible. [-7-] did an excellent job of dropping quick blap ships, Griffins, damp ships, and various other annoyances on them breaking their cycles. Waiting for the warm up over and over was extremely time consuming. After flying the Svipuls all over, I quickly split off a handful of small groups and assigned them systems to defend. This seems like common sense with Fozzie Sov. Have several “squads” of pilots who are dealing with small threats. In theory, it is very easy to manage. Allow me to explain why in practice it’s much harder.

Not all pilots are Camel Empire / Warlords of the Deep style competency at piloting ships. Nor are all FC’s created equal. In a Fozzie Sov assault, I was personally trying to manage:

  1. Assigning people to specific capture points
  2. Calling targets, fleet warps, moving systems, and other normal FC jobs with the support fleet
  3. Replacing entosis inties that got popped with new ones
  4. Tracking who was engaged where by what
  5. Watching Intel
  6. Coordinating with various other comms channels and fleets

Now with time, tons of troll ceptors, micromanagement of Svipuls, and willing pilots we did entosis all the assigned Ihubs, stations, and a TCU or two that was not on a POS on Monday night over the course of a couple hours. The small squads were effective at stopping the straight Entosis ganker that would show on grid, or at a minimum would lose a ship to do so.

Fast forward to Wednesday  night. We adjusted our game, as did [-7-]. Our entosis ships were upped to Drakes, going with a better tank and the goal of surviving longer so support can help. I want to focus more on this night because personally this is where I feel more lessons hit home.


I lead a Cerberus fleet Wednesday night. TNT had jump cloned back due to needing to defend their own SOV that had been hit while down in Providence, essentially leaving Lawn on our own at this point to hit two of the more heavily defended constellations in Providence. I had roughly 90 people, including 20ish entosis Drakes, and a standard set of Cerbs, Scimis and support ships.

The first problem… nodes. So   many    nodes. Mistake #1 was trying to do everything in a single shot. A large alliance that can field full fleets, and split up for constellation control, perhaps it works just fine. A smaller group needs to bite off more manageable chunks, or at a minimum understand not all contests will be won.

Another major issues, is Providence itself. I do NOT fault [-7-] in the slightest for abusing this, but they had stations in ever single system. At the start of the capture event, they had pilots spread across, and docked in all of said systems. Multiple ships of different types were in each station allowing them to switch on the fly as needed. For defense it worked great. Undock 15 Caracals, warp to node, pop entosis, warp back. Coordinated hits on entosis ships made it almost impossible to defend. Combine that with their own troll ships entosising untouched nodes, that we had to keep scouting for and ganking provided hours of harassment.

I did indeed once again, take some extremely capable pilots, hand them a few small guys as squads, and let them play anti-tackle. [-7-] stepped up their game, and started dropping larger fleets on entosis ships that the tackle couldn’t touch. If I left with my Cerb fleet to chase them down, their 40ish man Cerb fleet of their own would hit things on the other side of the constellation. I did not have the numbers to be able to split too much more and maintain ability to handle their main fleet as well.

I learned from the previous fleet though. I had help on this one. Another FC managed Entosis Drakes, assigning to various nodes, and handling requests for help. Eventually they split into a separate fleet and a 30 man Goon Harpy fleet came to back us up and chase away the smaller [-7] fleets that were hitting Entosis Drakes. Cards were played well, and [-7] kept harassment, bouncing different systems, never staying long someplace. ECM ships kept making appearances, jamming and leaving forcing cycle restarts.

imagesI realized halfway through this fleet part of what we were doing wrong. We focused the majority of our Drakes in a single system targeting all  nodes. The thought process was defending was easier since in a single system. I kept the light tackle bouncing different systems to try and find [-7-] entosis ships and catch/kill them as well. The Cerbs were positioned to block the larger fleet from entering the pocket, but they still had at least 40 pilots spread across those systems making it difficult.

I should have concentrated on specific nodes for targeted systems. The overwhelming amount of nodes pretty much made sure I could not cap everything, and if I had focused 20 drakes on every IHUB node for a single system at a time, we could have capped the IHUBs much quicker, shrinking the pool of nodes much more quickly. Doing so would mean less scouting, less defense needed, and more  node control. The initial brawl would still be difficult, but once a system or two’s worth of nodes despawned, it would have been far more manageable. By the time we started focusing on all of a single system’s nodes it was too late. We regrettably let KBP’s nodes fall in an effort to make sure we capped the rest of the IHUBs.

It is extremely hard to maintain control in an environment like this. [-7-] had the ability to turn loose all their pilots and say go forth and cause mayhem. They could entosis willy-nilly all over, and have 3-4 semi organized groups ganking individual entosis ships. They also were able to reship quickly, reform quickly, titan bridge back and forth, and cause havoc. They played quite fair of course, as they were defending their home and did an excellent job using all the available tools. We managed to catch their main fleet a few times, inflicting losses, and slowing them down.


FozzieSov is chaotic, and the sheer amount of information being flung at FCs is incredible. There is a massive amount to track and deal with. If Lawn does an invasion, turns to me and says: “Kasken, run this invasion”, I will do a few things.

  1. “FC can I bring drake?” I will say YES… seriously I love annoying certain individual by allowing drakes!
  2. Start smaller, Lawn is not fielding massive fleets, we will hit a few systems at a time, or if we do hit them all, do it specifically allowing certain nodes to fall uncontested.
  3. Train additional FCs to handle the small stuff. These need to be FCs who are good small gang pilots, and can instinctively rejoin the larger fleet as needed without needing to be told what to do every step of the way. Ideally these are 5 man groups that can tackle, kill, and scout effectively.
  4. Implement a system of taking nodes that do not involve a main FC tracking each individual node and assigning a player to it.

It was a great experience, I had fun, got lots of kills, several fights, and some good times over the week. We also had some long, extremely painful fleets, and alot of “I know what I am doing better than you” attitudes in fleets. I don’t think line member pilots can truly appreciate the insane amount of info being passed around in command comm channels, plus fleet channels and jabber pings that the FC is watching during the course of fighting for nodes in Fozzie Sov.

The theory of putting out squads all over and taking it that way is perfectly well and good, applying it into practice is much more difficult than one would expect. Once more, props to Sev3rance for the fights, and their ability to maintain what they could. Lawn US TZ killed 4/5 in our assigned constellation that had US timers. Pretty Map. XHQ-7V is actually an EU timer.

It was a fun week, lots of fights, third parties everywhere, and a hella learning experience. I got to FC most of the major fleets, feeling very comfortable in the FC slot again and had a blast. I would definitely invade providence again for content 🙂 Mad props for the fights guys!

The Once and Future Lobster King





The Dance of the Naked Monkey. It is perhaps one of Eve’s most impressive courting rituals. It typically begins with the gentle seduction of a warp disrupter gently stroking a ship’s warp drive abilities. It then turns into a full on massage of guns, missiles and drones stroking the hull. It continues faster and faster, with one side trying to stave off the inevitable explosion and the other side overheating harder and harder until finally something pops leaving a gooey pod floating in space.

This particular story begins with an older whore by the name of Kasken. This fine fellow returned from a long hard day at work. Upon arriving back at his domicile and completing the nightly ritual of praying to Bob, he patiently awaited some sort of action beyond putting a small screaming child to bed. Then, when all hope appeared lost, his Jabber went off with the Horn of Gondor. Hostile caps were tackled. Kasken did what any normal male would do when faced with the prospect of free kills. He screamed like an excited four year old girl who was receiving the best chocolate cake ever (legit, I’ve witnessed it) and jumped into his trusty Cerberus. BWF-ZZ was incredibly distant, a good eight jumps, so instead he took a titan bridge and leaped into system missiles blazing in premature fury. Missiles spurted in every direction, whoring on all ships that were hostile, possibly a few that weren’t. Victory was achieved, a killing blow was earned.


Overall Lawn lost the fight, as it was a blap dread being used to wreck the Macherial fleet that was messing around, but Kasken did indeed achieve a personal victory of snatching a kill with a Cerberus in fleet. Op success!

revenge ofthedronesThe following night, following the immense satisfaction of a previous conquest, a small group of swarming Vexors strolled into Vale of the Silent.  They, hoping to follow in the Great Kasken’s Footsteps (worthy of capitalization) managed to tackle a Lawn carrier. Kasken charged forth with the roaming fleet that was out and went to brawl in the noblest of causes. Nay, not defense of a carrier, but additional killmails and efficiency on zkill. Baiting with a nano Typhoon, designed to shoot from afar, Kasken jumped into their fleet at zero on a gate and was immediately primaried. I started melting quickly, since the buffer fit was designed for kiting. A hero Scythe began to rep the Typhoon who bravely MJDed away from the fight to save his own skin.

He did eventually get back into it, and the hostile fleet was obliterated at a zero cost with the exception of some ammo sacrificed to the Aztec gods of Eve virginity.

Incredible Amazing Overpowered Tiny Battle Report

After the glory achieved, Kasken was indeed spent. He spent some time recuperating, recovering, and preparing for the next incredible epic of Eve. Something more worthy than even Beowulf, a ballad of legends. Then the call came. An inter-LAWN FFA to win the most expensive of Eve prizes… an Ashimu. T1 cruisers were called and the brawl was decided upon. Approximately 15 pilots were thrown into the ring, with the survivor earning the Ashimu. People began brawling, kiting, and trying to kill each other in what amounted to a full blown Civil War. Kasken decided upon the absolute best and bravest course of action, running away with the Stabber.

As people died horribly, screaming, crying, and begging for forgiveness, Kasken bravely flitted around the outskirts of the fray, killmail whoring and taking potshots at people close to death to increase his own ego. Finally, with only a handful of ships left on the field, Kasken dove in to achieve the fame and glory that were rightfully his after holding on the edge of the field for a long time. First a Caracal went down, then an Exequorer. Sadly, Kasken might have slightly overestimated his own ability and underestimated ranges, allowing himself to be  warp scrambled and webbed. This allowed the evil cowardly PlexedLive to take a final parting shot, betraying his blood brother for something as simple as an Ashimu.

Lawn Civil Warimg-prostitution-car

Yesterday, Kasken again went to work, because this whole not being super rich thing gets old. He returned home after picking up the strange creature known as his child, and fed her a diet of kielbasa, ketchup and cucumbers. This was so she could gain her strength while learning to farm isk for the head of household. Once more, the Jabber pings went off indicating hostile caps were tackled. Kasken performed his usual WHORE TIME routine and once again got bridged in with his Cerberus. Once again the mighty, and incredibly talented Kasken was able to arrive on the field, anchor, and hit F1 far better than a well trained monkey.

Whoring Objectives Achieved

The Lawn + Bastion losses were enhanced by a Sin who was told not to jump in, did, and proceeded to die to bombers. This same Sin pilot then got trolled out of Mumble. With yet another evening spent, our Lord and Lobster King Kasken, expected an evening of recuperation and relaxation. Things do not always go as planned and instead a nano roam went out, with Kasken leading his glorious men to certain doom. Doom, Doom, Doooooooom.

We flew through at least twenty systems with everyone fleeing us before us screaming of the impending elite forces descending upon them. The almighty fleet, aka The Claw of the Crustacean God arrived in their destination D-I9HJ.  At this point the fleet did the only logical course of action, and waited for the evil horde of enemies to form specifically to fight us. And indeed they did. They dropped a fleet of roughly twice our numbers, higher tech ships, and designed to wreck nano ships.

The Claw managed to stay on grid, long after they were supposed to, earning kill after kill while sacrificing themselves to the whelp gods. Kiting, running, warping, and screams of Jihad or “I’m down” filled the Mumble services. Rather than retreat, like intelligent people would do, instead the Claw fought endlessly, achieving a non existent isk efficiency in order to increase enemy morale.

Operation Success


On a more serious note, it’s been a pretty fun week. Stories will slow down in a bit, as my wife is expected to pop with another Pod pilot soon, which will probably cut down my ability to play for a bit. A newborn makes it a bit harder to lead fleets and kill things, while remaining safe from the ravages of a tired and angry wife. Not the good ravages either…

Hopefully the next week continues to be some solid fun fights. Last week was a decent mix of small gang, fleet combat, and decent kills so let’s hope that trend continues!

The Once and Future Lobster King



Back in the Saddle Again

Posted: August 10, 2015 in Eve Online
Tags: , , ,



This is by far my best photoshop yet. It actually looks mildly realistic…especially compared to my usual. I’d say I am getting better…but it’s still just a copy and paste. Don’t be jealous, for only several billion isk and I can teach you these mad skills.

So I have been starting to FC again/ It feels good to be back in the saddle. I’ve even got to take out some more realistic fleets of 40+ people getting back into the mid-gang. I’ve also lead some small roaming fleet as part of my  job co-running a small gang SIG in Lawn. It’s lead to some fun little fights and lots of kills lately in various places around Eve.

The festivities that matter started when we took out an Interceptor training roam. We had a wormhole out to Querious  and took that. It ended up being a roam around all of Querious, Period Basis and Delve. We started with a 15ish man fleet. Upon arriving in Querious we were shortly thereafter greeted by a Short Bus Syndicate fleet of fun things for interceptors to fight, like Caracals, Armageddon, and various other kill Interceptor type items. We lost the sole Sabre we had and carried on.

We killed a handful of small things. The biggest thing we killed was a Drake. We tackled an Archon on a gate, with the 13 interceptors we had left. We kept it tackled for a little bit and they formed a fleet to stop us. We had a Cynabal in structure, but he caught Archon reps and that was the end of that fun little romp. On the way back to the wormhole we caught a Vexor on a gate, but sadly he killed me before popping.


imagesFriday night I took out a fleet of Frigates entitled a “Swarm” fleet. The requirements were simple, have 20ish K range. I asked for any frigate that can sit about 20k off and added Hyena / Keres support for tackle. We roamed down into Wicked Creek area getting some small skirmishes along the way. I stopped by my old friends Phoebe Freeport Republic but they were mostly docked. We had many kills, and the term is used loosely because we spent alot of time wrecking MTU’s, like 10+ of them. We had a few random kills as well, nothing amazing, but we capped off the night fighting a TEST Talwar fleet with frigates.


A quick backtrack, the SIG (special interest group) I am co-running is for small gang warfare. More specifically, the goal is to teach pilots to fly in a manner beyond anchor + F1. I am not the best pilot in Eve, but I am not that bad either. So our goal is how to fly ships. That being said, this frigate roam was that style. Each pilot was responsible for their own ship and piloting.

Battle Report

The ship we lost was a pilot who had left fleet and was heading home, the actual fight we took no losses vs Talwars which I am ok with. They also had a few get out that didn’t show up in reports. Overall I was pretty happy with the pilots handling their ships and ranges correctly.

Saturday morning I took out a “real” fleet. xxDeathxx came to play in a 30ish man Rupture fleet to our doorstep. I put together a fleet to fight, and went after them. It wasn’t exactly a fair fight, we used Cerberus vs Ruptures. Mostly because I didn’t want to use AB Moas against MWD Ruptures. Nor did I want Caracals because I didn’t think I would get the numbers we did. I lost no one in my fleet, losses we had were prior to said fleet.

Battle Report

Later in the day I lost a Stabber Fleet Issue to a Garmur fleet. That was highly annoying because I had warped but didn’t get MWD off fast enough so it sat there aligning in the same direction for a while without actually warping. I got tackled, and then damped beyond belief so I couldn’t lock anything within even 15k. No kills for me there.


Things got a little interesting and it appeared that xxDeathxx had a fleet waiting on a Titan to bridge. The accuracy of that statement we couldn’t verify, but we formed Cerbs again to go play. I ended up stepping up to FC that fleet, and we headed to BWF-ZZ to get a fight. After about 15 minutes xxDeathxx formed and undocked. They had an armor Ishtar fleet out. I thought we could two shot the Ishtars but they had enough Logi and were quick enough on their reps that we couldn’t break anything. I made a small mistake and didn’t turn on prop mods quick enough which cost us two Huginns and two Cerbs. I got our fleet out and we popped a few FlyCatchers on our way home. Nothing amazing, but at least the fleet was saved. Not my finest hour but it could have been far worse.

The weekend ended on a 20 man roam using Wormholes and Thera to get around. Instead of killing MTUs we killed several ESS instead. We managed a few small kills, an Oracle and a Tempest being the highlight of them. It was a fun roam even though we did not have anything overwhelmingly great for a fight.

I am enjoying starting to get back into the FC thing again. I need a focus or a war though. Roams are a pain to FC because the distance I need to travel means I can’t bring real fleets, need the warp speed. I am hoping Eve picks up again because I want to keep the FC train rolling and get into full blown brawling again. I am still having some fun at least in Eve which is always a plus.  Looking forward to more fights…


The Once and Future Lobster King





This is how I feel when I am searching through Geminate for someone to fight. In the US TZ it’s a barren wasteland of anything even remotely resembling PvP. We occasionally get some small fights, or the occasional gank… but the xxdDeath Russians are not like the RA Russians in the slightest. RA would fight frequently with us. We fought TEST . PFR many times, sometimes with numbers, sometimes without. xxDeath guys thus far, are all about upshipping or not fighting, it’s boring.

We did manage to get a few small fights though. Nothing epic. We popped a drake on a roam. Played with the various groups chilling and PVEing in Geminate. Killed an ESS after looting it, couple of small ships, and then came a rather confusing encounter.

Anyone who has seen a Mr Hyde video, or Triumvirate PvP videos has seen the power of Rattlesnakes. A small roaming gang of LAWN guys got tackle on a couple of Rattlesnakes on a gate. The fight ended up progressing from gate to gate and we brought in some additional DPS.

Rattle 1
Rattle 2

I cannot figure out what they were trying to do with these Rattles. The rapid heavies, ancillary boosters, and neuts to me would suggest PvP. Then there is a lack of anything else PvP related, like… drones or points to tackle people. I cannot figure out what they were attempting, but they provided us with a few free kills.


So the people I wrote about in my last blog (The Stratios fight) have moved in to FDZ4-A.  Their alliance is Brothers in Arms. The majority of what they do is camp a couple of key gates in null sec with links and instalock nanoships. If anything real comes through they run. It’s an annoying tactic of people who care more about killboards than actual fights. We managed to catch a couple of them when I was returning a fleet. They had caught a few stragglers and were chest beating about it in local. We sent some bait recons through and caught a Cynabal.


A handful more roams went out, catching some ships like Hectate, Drake, and a ratting Dominix we dropped a ton of people on out of boredom. Both our blops fleet and my roaming fleet went on him after initial tackle due to an overwhelming lack of targets. God I hope we invade Providence soon so there’s actual content in the US TZ!

In other news, I can officially FC now, more than eve just Caracals. Hopefully things will pick up so I can shake off the FC rust. I missed FCing larger fleets on occasion. Hopefully I can pick up a bit more and keep Eve interesting!


The Once and Future Lobster King