Posts Tagged ‘Null Sec’

Brush Fire Along I-84 ca. 1990s Near Boise, Idaho, USA

So this week was Imperium’s campaign to burn Providence. There was of course tons of hype on Reddit and various other places for it. Groups from all over Eve deployed down to the area for insane amounts of content, fights, and the general mayhem. Mittani stated he wanted all the IHUBs burned to the ground within a week to test Fozzie Sov and concepts.

So what did Kasken do during this war? I deployed as a Lawn FC running the majority of US Timezone fleets… a total of three for this war. It was quite an interesting experience and I learned a pretty good amount from it. Before I delve into the specifics I will add a quick recap however.

Imperium Constellation Breakdowns

Lawn was assigned the two constellations on the eastern side of Providence in conjunction with TNT. As I did not pay much attention to the rest of the groups out here, I can focus specifically on what happened in our little area. Yulai Federation and Sev3rance both defended these constellations. I want to give both those groups mad props for fighting the entire time. I dealt personally with [-7-], and from what I understand Yulai was fielding 150-200+ fleets (combinations of Yulai + friends and 3rd parties) daily in their defense of their constellation. So regardless of anything else, thanks for bringing some seriously fun fights to the table.

Lawn’s EU side of the house got hammered fighting Yulai. They had full blown defense fleets, and did an exceptional job tying up the EU TZ. As a result, only 1 IHUB in that TZ was destroyed. I’ve only got the hearsay for those fleets as the whole real life got in the way, so other than props to Yulai, that’s the extent of my knowledge for there.

US TZ Lawn had a total of five us timer systems. Monday night we went out for the initial reinforcement. TNT organized and lead a “main body” Cerberus fleet, and I lead a Svipul support fleet and troll ceptors for entosising. The concept behind it was that the Cerbs could lock down B-WPLZ entrance to pocket system leaving out entosis dudes free reign to hit everything back there. We painfully learned several things.


Troll ceptors are great for isolated roaming and annoying null sec dudes. For a “serious invasion” they are pretty terrible. [-7-] did an excellent job of dropping quick blap ships, Griffins, damp ships, and various other annoyances on them breaking their cycles. Waiting for the warm up over and over was extremely time consuming. After flying the Svipuls all over, I quickly split off a handful of small groups and assigned them systems to defend. This seems like common sense with Fozzie Sov. Have several “squads” of pilots who are dealing with small threats. In theory, it is very easy to manage. Allow me to explain why in practice it’s much harder.

Not all pilots are Camel Empire / Warlords of the Deep style competency at piloting ships. Nor are all FC’s created equal. In a Fozzie Sov assault, I was personally trying to manage:

  1. Assigning people to specific capture points
  2. Calling targets, fleet warps, moving systems, and other normal FC jobs with the support fleet
  3. Replacing entosis inties that got popped with new ones
  4. Tracking who was engaged where by what
  5. Watching Intel
  6. Coordinating with various other comms channels and fleets

Now with time, tons of troll ceptors, micromanagement of Svipuls, and willing pilots we did entosis all the assigned Ihubs, stations, and a TCU or two that was not on a POS on Monday night over the course of a couple hours. The small squads were effective at stopping the straight Entosis ganker that would show on grid, or at a minimum would lose a ship to do so.

Fast forward to Wednesday  night. We adjusted our game, as did [-7-]. Our entosis ships were upped to Drakes, going with a better tank and the goal of surviving longer so support can help. I want to focus more on this night because personally this is where I feel more lessons hit home.


I lead a Cerberus fleet Wednesday night. TNT had jump cloned back due to needing to defend their own SOV that had been hit while down in Providence, essentially leaving Lawn on our own at this point to hit two of the more heavily defended constellations in Providence. I had roughly 90 people, including 20ish entosis Drakes, and a standard set of Cerbs, Scimis and support ships.

The first problem… nodes. So   many    nodes. Mistake #1 was trying to do everything in a single shot. A large alliance that can field full fleets, and split up for constellation control, perhaps it works just fine. A smaller group needs to bite off more manageable chunks, or at a minimum understand not all contests will be won.

Another major issues, is Providence itself. I do NOT fault [-7-] in the slightest for abusing this, but they had stations in ever single system. At the start of the capture event, they had pilots spread across, and docked in all of said systems. Multiple ships of different types were in each station allowing them to switch on the fly as needed. For defense it worked great. Undock 15 Caracals, warp to node, pop entosis, warp back. Coordinated hits on entosis ships made it almost impossible to defend. Combine that with their own troll ships entosising untouched nodes, that we had to keep scouting for and ganking provided hours of harassment.

I did indeed once again, take some extremely capable pilots, hand them a few small guys as squads, and let them play anti-tackle. [-7-] stepped up their game, and started dropping larger fleets on entosis ships that the tackle couldn’t touch. If I left with my Cerb fleet to chase them down, their 40ish man Cerb fleet of their own would hit things on the other side of the constellation. I did not have the numbers to be able to split too much more and maintain ability to handle their main fleet as well.

I learned from the previous fleet though. I had help on this one. Another FC managed Entosis Drakes, assigning to various nodes, and handling requests for help. Eventually they split into a separate fleet and a 30 man Goon Harpy fleet came to back us up and chase away the smaller [-7] fleets that were hitting Entosis Drakes. Cards were played well, and [-7] kept harassment, bouncing different systems, never staying long someplace. ECM ships kept making appearances, jamming and leaving forcing cycle restarts.

imagesI realized halfway through this fleet part of what we were doing wrong. We focused the majority of our Drakes in a single system targeting all  nodes. The thought process was defending was easier since in a single system. I kept the light tackle bouncing different systems to try and find [-7-] entosis ships and catch/kill them as well. The Cerbs were positioned to block the larger fleet from entering the pocket, but they still had at least 40 pilots spread across those systems making it difficult.

I should have concentrated on specific nodes for targeted systems. The overwhelming amount of nodes pretty much made sure I could not cap everything, and if I had focused 20 drakes on every IHUB node for a single system at a time, we could have capped the IHUBs much quicker, shrinking the pool of nodes much more quickly. Doing so would mean less scouting, less defense needed, and more  node control. The initial brawl would still be difficult, but once a system or two’s worth of nodes despawned, it would have been far more manageable. By the time we started focusing on all of a single system’s nodes it was too late. We regrettably let KBP’s nodes fall in an effort to make sure we capped the rest of the IHUBs.

It is extremely hard to maintain control in an environment like this. [-7-] had the ability to turn loose all their pilots and say go forth and cause mayhem. They could entosis willy-nilly all over, and have 3-4 semi organized groups ganking individual entosis ships. They also were able to reship quickly, reform quickly, titan bridge back and forth, and cause havoc. They played quite fair of course, as they were defending their home and did an excellent job using all the available tools. We managed to catch their main fleet a few times, inflicting losses, and slowing them down.


FozzieSov is chaotic, and the sheer amount of information being flung at FCs is incredible. There is a massive amount to track and deal with. If Lawn does an invasion, turns to me and says: “Kasken, run this invasion”, I will do a few things.

  1. “FC can I bring drake?” I will say YES… seriously I love annoying certain individual by allowing drakes!
  2. Start smaller, Lawn is not fielding massive fleets, we will hit a few systems at a time, or if we do hit them all, do it specifically allowing certain nodes to fall uncontested.
  3. Train additional FCs to handle the small stuff. These need to be FCs who are good small gang pilots, and can instinctively rejoin the larger fleet as needed without needing to be told what to do every step of the way. Ideally these are 5 man groups that can tackle, kill, and scout effectively.
  4. Implement a system of taking nodes that do not involve a main FC tracking each individual node and assigning a player to it.

It was a great experience, I had fun, got lots of kills, several fights, and some good times over the week. We also had some long, extremely painful fleets, and alot of “I know what I am doing better than you” attitudes in fleets. I don’t think line member pilots can truly appreciate the insane amount of info being passed around in command comm channels, plus fleet channels and jabber pings that the FC is watching during the course of fighting for nodes in Fozzie Sov.

The theory of putting out squads all over and taking it that way is perfectly well and good, applying it into practice is much more difficult than one would expect. Once more, props to Sev3rance for the fights, and their ability to maintain what they could. Lawn US TZ killed 4/5 in our assigned constellation that had US timers. Pretty Map. XHQ-7V is actually an EU timer.

It was a fun week, lots of fights, third parties everywhere, and a hella learning experience. I got to FC most of the major fleets, feeling very comfortable in the FC slot again and had a blast. I would definitely invade providence again for content 🙂 Mad props for the fights guys!

The Once and Future Lobster King





The Dance of the Naked Monkey. It is perhaps one of Eve’s most impressive courting rituals. It typically begins with the gentle seduction of a warp disrupter gently stroking a ship’s warp drive abilities. It then turns into a full on massage of guns, missiles and drones stroking the hull. It continues faster and faster, with one side trying to stave off the inevitable explosion and the other side overheating harder and harder until finally something pops leaving a gooey pod floating in space.

This particular story begins with an older whore by the name of Kasken. This fine fellow returned from a long hard day at work. Upon arriving back at his domicile and completing the nightly ritual of praying to Bob, he patiently awaited some sort of action beyond putting a small screaming child to bed. Then, when all hope appeared lost, his Jabber went off with the Horn of Gondor. Hostile caps were tackled. Kasken did what any normal male would do when faced with the prospect of free kills. He screamed like an excited four year old girl who was receiving the best chocolate cake ever (legit, I’ve witnessed it) and jumped into his trusty Cerberus. BWF-ZZ was incredibly distant, a good eight jumps, so instead he took a titan bridge and leaped into system missiles blazing in premature fury. Missiles spurted in every direction, whoring on all ships that were hostile, possibly a few that weren’t. Victory was achieved, a killing blow was earned.


Overall Lawn lost the fight, as it was a blap dread being used to wreck the Macherial fleet that was messing around, but Kasken did indeed achieve a personal victory of snatching a kill with a Cerberus in fleet. Op success!

revenge ofthedronesThe following night, following the immense satisfaction of a previous conquest, a small group of swarming Vexors strolled into Vale of the Silent.  They, hoping to follow in the Great Kasken’s Footsteps (worthy of capitalization) managed to tackle a Lawn carrier. Kasken charged forth with the roaming fleet that was out and went to brawl in the noblest of causes. Nay, not defense of a carrier, but additional killmails and efficiency on zkill. Baiting with a nano Typhoon, designed to shoot from afar, Kasken jumped into their fleet at zero on a gate and was immediately primaried. I started melting quickly, since the buffer fit was designed for kiting. A hero Scythe began to rep the Typhoon who bravely MJDed away from the fight to save his own skin.

He did eventually get back into it, and the hostile fleet was obliterated at a zero cost with the exception of some ammo sacrificed to the Aztec gods of Eve virginity.

Incredible Amazing Overpowered Tiny Battle Report

After the glory achieved, Kasken was indeed spent. He spent some time recuperating, recovering, and preparing for the next incredible epic of Eve. Something more worthy than even Beowulf, a ballad of legends. Then the call came. An inter-LAWN FFA to win the most expensive of Eve prizes… an Ashimu. T1 cruisers were called and the brawl was decided upon. Approximately 15 pilots were thrown into the ring, with the survivor earning the Ashimu. People began brawling, kiting, and trying to kill each other in what amounted to a full blown Civil War. Kasken decided upon the absolute best and bravest course of action, running away with the Stabber.

As people died horribly, screaming, crying, and begging for forgiveness, Kasken bravely flitted around the outskirts of the fray, killmail whoring and taking potshots at people close to death to increase his own ego. Finally, with only a handful of ships left on the field, Kasken dove in to achieve the fame and glory that were rightfully his after holding on the edge of the field for a long time. First a Caracal went down, then an Exequorer. Sadly, Kasken might have slightly overestimated his own ability and underestimated ranges, allowing himself to be  warp scrambled and webbed. This allowed the evil cowardly PlexedLive to take a final parting shot, betraying his blood brother for something as simple as an Ashimu.

Lawn Civil Warimg-prostitution-car

Yesterday, Kasken again went to work, because this whole not being super rich thing gets old. He returned home after picking up the strange creature known as his child, and fed her a diet of kielbasa, ketchup and cucumbers. This was so she could gain her strength while learning to farm isk for the head of household. Once more, the Jabber pings went off indicating hostile caps were tackled. Kasken performed his usual WHORE TIME routine and once again got bridged in with his Cerberus. Once again the mighty, and incredibly talented Kasken was able to arrive on the field, anchor, and hit F1 far better than a well trained monkey.

Whoring Objectives Achieved

The Lawn + Bastion losses were enhanced by a Sin who was told not to jump in, did, and proceeded to die to bombers. This same Sin pilot then got trolled out of Mumble. With yet another evening spent, our Lord and Lobster King Kasken, expected an evening of recuperation and relaxation. Things do not always go as planned and instead a nano roam went out, with Kasken leading his glorious men to certain doom. Doom, Doom, Doooooooom.

We flew through at least twenty systems with everyone fleeing us before us screaming of the impending elite forces descending upon them. The almighty fleet, aka The Claw of the Crustacean God arrived in their destination D-I9HJ.  At this point the fleet did the only logical course of action, and waited for the evil horde of enemies to form specifically to fight us. And indeed they did. They dropped a fleet of roughly twice our numbers, higher tech ships, and designed to wreck nano ships.

The Claw managed to stay on grid, long after they were supposed to, earning kill after kill while sacrificing themselves to the whelp gods. Kiting, running, warping, and screams of Jihad or “I’m down” filled the Mumble services. Rather than retreat, like intelligent people would do, instead the Claw fought endlessly, achieving a non existent isk efficiency in order to increase enemy morale.

Operation Success


On a more serious note, it’s been a pretty fun week. Stories will slow down in a bit, as my wife is expected to pop with another Pod pilot soon, which will probably cut down my ability to play for a bit. A newborn makes it a bit harder to lead fleets and kill things, while remaining safe from the ravages of a tired and angry wife. Not the good ravages either…

Hopefully the next week continues to be some solid fun fights. Last week was a decent mix of small gang, fleet combat, and decent kills so let’s hope that trend continues!

The Once and Future Lobster King






Salt piles, epic piles… frequently how I feel after I lose a ship to things that irk the hell out of me. Losses happen in PvP, everyone knows that. I went through a series of stupid losses, partially cause of my piloting, and partially because people refit specifically to engage a specific ship.

It started with a Garmur loss. I’ve had it for a while, so there was that whole sentimental value thing. There was also a combination of me screwing up, IE aligned to a planet next to the station so I was  unable to “warp” to it. I was told the Huginn was triple damped, and apparently he was also remote SBed… so I got webbed at 55k and pretty much insta popped with volleys of stuff. Salt pile established. The good thing is I did get all my loot back from it, since everything faction dropped.

Next day I went back out solo in a Vexor Navy Issue. Warped in at a ping, 250 off… and promptly had a Stiletto warp and tackle. Of course, like most solid microgang PvP… they were all nano fit. I couldn’t maintain tackle on the Osprey long enough to get a kill so pop went the VNI.

I went back out shortly thereafter, and our good old Russian friends refit their ship with small guns, web, scram and the like to kill our small fleet. I had everyone align, and screwed up my own flight path getting caught by the Hurricane… Confessor down.

Finally, I went out another day in an other Confessor. I fought a Maller on a gate, he was able to de-aggress and jump back through the gate due to his tank. After roaming around, I came back out to his area. He landed on gate to fight me, refit his Maller entirely, and held me down long enough for the Caracal to get in and help finish me. Second Confessor down. I was highly irritated, that whole solo is dead thing just irked me.
hgaahHowever, after a few days of relaxing, I got some free time and went out on a roam last night. We were in mostly small ships, led by a first timer FC. We came upon a small fleet camping a gate with a Stratios, Sabre, and a Svipul. Our tackle was two jumps ahead, and got into the engagement a bit ahead of everyone else. I arrived second, followed quite closely by the Keres. It was a fun fight. The Keres (PlexedLive) kept the Sabre busy, and I worked on neuting out the Sabre + Svipul while alternating tracking disruption on them.

We lost several ships, but killed all three. The Sentinel is one of the most challenging ships in Eve to fly, well. Managing multiple neuts, a nos, tracking disruption, and drones frequently on several different targets at once, while working on surviving is incredibly fun.

I don’t think there is a single better ship to learn micromanagement and manual piloting than the Sentinel…


Finally, in less than 12 hours from the time of this posting, Kasken will indeed have Perception / Willpower skills complete. After years of training them, I will swap to Charimsa for a few months to max out the on grid boosts. I already have FC V, so only need roughly 90 days of training to max out the rest of what I need. Since I have two remaps, I will do Int/Mem right after.

Kasken’s Skills


The Once and Future Lobster King




As per request, I did indeed take a Drake out for a brawl. It ended up escalating into a pretty entertaining evening. It started because I was just chilling, and opted to take the Ham Drake out to BWF-ZZ. Jumping into BWF I ran into a an Omen Navy on the gate. I jumped and he followed. He of course managed to chill far away and tackled me, so I burned back to gate and jumped through. Soon as I saw him come back, I jumped back into BWF-ZZ. This time there was a Caracal waiting for me as well.

At this point a couple of alliance mates offered to join me and began heading in my direction. I played a few gate games with the Omen Navy and Caracal trying to split them. They refused to aggress in separate sides so finally when I got tackled by the Caracal in scram / web range I pinned him. He started going down pretty quickly. The Omen Navy had returned, as had a Maller. My shields were starting to bleed down through as the Caracal popped. I was still scrammed by the Maller at this part so I went to work on him.

One of my alliance mates arrived as I entered armor, and helped finish off the Maller. The Omen Navy broke off and tried running, as I was half structure since our Deimos had him tackled. I managed to escape, (droneless which is important) and left to go repair while the Omen Navy died.

Omen Navy


I repaired at the NPC station and headed back. A handful of alliance mates were there at this point brawling with a random assortment of Russians that kept coming back out to play. I was almost back, two-three jumps out when a while Advent of Fate fleet appeared. To make it even better, I was unable to replenish my drones, and had just loaded rage Hams. Their fleet consisted of all small ships, roughly 12 of them.

I landed on a gate, that was bubbled, and knew the other side was probably occupied so I jumped through. If I had drones and my javelins loaded, I probably would have gotten 2-3 more kills as most were fighting in Scram / Web range. But I didn’t take the time to reload. I managed to drop a Hectate and Sabre though putting me isk positive for that specific fight independent of the previous.

Battle Report

During this time my alliance mates were pretty occupied so I went back and grabbed a Malediction. It is by far my absolute favorite interceptor. I came back, and we proceeded to play nano games with Russians. They ended up catching a Lachesis that got a little too close, but beyond that we just had our way with them over and over.

BWF Kills
IOO Kills
BND Kills

On the way back, their fleet followed us… and our alliance hot dropped them wrecking hte Rattlesnake. The Caracal was 100k off, and I chased him down to get tackle earning us one additional kill. Overall it was quite a productive night, and there was a great deal of solid piloting to make this all work. I absolutely love flying interceptors, and I had a blast helping get the fights by tackling, baiting, and flying my ship to make it work.

The Once and Future Lobster King




I am a serious badass with Photoshop. Don’t be jealous. It takes years to hone these incredible skills, or at least 5 minutes at work.

So my Nano-Vigilant… has sadly been lost. It was a pretty good experience, although slightly awkward and painful. So let’s begin shall we…

It was a dark and stormy night (seriously I had thunderstorms going on) and the fateful decision was made to go roaming in nano ships. Plans were laid, pings were sent, and a fleet was formed. This really just meant I said in alliance I’m about to lead a nano roam and collected a small group of people daring enough to come with me.

We left our staging and headed out across Geminate, into Kalevala Expanse… and found absolutely nothing. Slight amendment to that, we did indeed get our kill of the night: Super Leet PvP. We made the decision to head towards Scalding Pass instead. We instead met a Drama Sutra fleet. I learned a few things that night:

1. These gentlemen know how to fly their ships
2. These gentlemen can afford to fit their ships with some pimp fittings.
3. They have links

We had a handful of blues in the next system who offered to engage as well. Our fleet consisted of a handful of smaller nano ships, Confessor, Thorax, Vigilant, Svipul, Scythe, Gila, Cruor, and Maller. Our blues had a Curse, and a couple of Ruptures I believe it was. Drama Sutra was rolling with Tengu links, Rapier, Typhoon Fleet Issue, Muninn, Sabre, Gila, Stiletto, and possibly more ships I forgot about.

Now that we got the boring ships listing out of the way, the enemy fleet was competent, their guys knew how to fly, and were very well fit ships. I was hesitant to engage even with our blues, as their nano fleet had DPS out the wazoo, and were quite competent. So we played some warp around games and in mid warp the Sabre dropped drag bubbles off the gate. Most of us were in varying locations scattered around the system Atioth. Our blues + Enemy fleet landed in the drag bubble. The Sabre and Stiletto were on the gate with a decent separation though. So my brilliant plan was to warp in blind to the gate (as our scout had to warp), gank the Sabre and and Stiletto and see what we could accomplish with the enemy fleet.

durr_answer_2_xlargeSo, if any of you are following… the brilliant move I made in my tactical decision was not realizing… I was in line with the gate when we warped in to kill the Sabre. I was excited for a kill after an hour+ of nothing and messed up that little part of it. So a handful of us who were right next to each other landed in the bubble as well. I overheated and started burning away. That was brilliant, if I hadn’t completely ignored the Rapier. I got webbed from well over 40k, and another fleet member said he got webbed at 90k+. Faction webs + overheat + links can be scary. It ended pretty much as expected…

Departed Too Young

It was an interesting little game for a bit of course. Then I got absolutely wrecked due to a really stupid warp in. It was a simple mistake and we got wrecked for it, so props to the Drama Sutra guys for taking full advantage of it. I always find it amusing when you are roaming through hostile space, and you end up fighting a separate hostile gang because the locals dock up and ignore you. It was fun though, and will definitely get another Nano Vigilant soon.

The Once and Future Lobster King




So I’ve been in Get Off my Lawn a few days now and settled in a bit. I got several ships moved, a handful of them blown up, and a good chunk of kills. As of writing this I shot myself up to #5 on the corporation killboard! I also managed to 1v1 Suitonia (EveIsEasy video maker on youtube) and had some fun fights.

So, impressions of LAWN / CFC thus far. The organization, communication, and the like is truly impressive. I’ve been GRRR CFC for a long time. I disagree with SRP, risk adversity, and a good chunk of that still. But, I can’t find a reason to dislike LAWN thus far as an alliance. Statistics, income, where the isk is going, and communication has all been transparent. The IT services are beyond top notch (it’s cool to see the auth system DIP used pimped out and functioning flawlessly from the user side). Fleets seem to be semi-frequent, and I am slowly starting to invite more people onto my micro-gang roams as I begin learning the area.

Contracts have been pretty well stocked, although there was a strat op last night I didn’t go on because I didn’t have a Tengu kicking around and none were up, but I got to mess with my nano vigilant which worked out. I flew on one op, with an FC… who has that “Dank frags man, bitches love my dank frags” type attitude. I figure most alliances have some of those dudes, and I just won’t fly under them. As a guy who has never done drugs (besides some heavy drinking in college), that way of talking sounds so uneducated and retarded to me personally, I just can’t listen to it. I’m also not a fan of, “it’s cool, I can say “nigger” because I’m not racist, I have black friends.”

Thus far my overall impressions of CFC / Lawn in TLDR: Incredible organization + communication. Badass IT setup. Fights are rough to come by (even on a border region) but that is a general state of Eve. Also… dronelands aren’t the most active of regions in general. Onto the fights!


So I took my Confessor out, which is still one of my favorite ships, promptly got myself stuck in a bubble, and forgot to switch into defensive mode… I did manage to pop the tackling Taranis but pretty much insta popped with it. After that wee bit of embarrassing stupidity, I grabbed an arty wolf and headed back out to roam the Geminate area. Our fleet consisted of the overwhelming DPS of… the arty wolf, a claw, and an ares. Naturally, what we end up finding that we can catch is two procurers mining in a belt. We pin both and go to work. We are deep in a dead end pipe series of systems, we have seen some people floating around, and the though process is gank and run…. with our overwhelming DPS against mining barges that can beast tank.

The procs did what you would expect, dropped drones and start hammering us. My wolf fit was not exactly what could be considered cap stable, and this entire process involved took a while. I had to warp off to rep + regain cap, and since we were expecting backup we didn’t kill the drones right away. One of our inties had to burn out almost dead, and the second inty kept tackle while I warped off and back, he survived with 2% structure left. We managed to kill one procurer finally, second warped off. The Arty wolf is decent in some respects, but as a primary DPS source…. not so much.

We took a small break and went back out, I brought a Stabber and Kibitt came with me in a sniper Cormorant. A Blackbird and Myrm came after us… which allowed us to kill the Blackbird and get out before Myrm could tackle. Not an amazing kill but it was amusing. We then caught and killed an interesting Vexor fit in a bubble.

Fast forward to the next day when I fought Suitonia 1v1 TO THE DEATH!!!!!!! If you don’t know who Suitonia is… here is a link to his youtube stuff. He is a very good manual piloting fellow, who knows his stuff inside and out. I had, at work, watched his video of his troll ceptor entosis stations to get fights video. I then logged on, and saw his name in intel, and that he was in a Raptor. A short period of time later we got the message that one of our stations was being attacked. I did the only logical thing, which was jump into my Malediction and head straight over.

Disclaimer: my Malediction fit is used as tackle, if I had paused in my excitement long enough to realize I was indeed going to dogfight, I would have refit a scram instead which could have made the difference. I still rarely lose fights with my Malediction, and I figured let’s do this. I got there before most anyone else (for some reason they were trying to form a full on fleet which was silly) and found him as expected near the station. I landed and burned away, not at full speed because I wanted to separate him from the other person there as well. Note: the second inty didn’t even move (zero velocity) so it was quickly obvious he was going for the solo fight. I turned, rolled in to engage and we shot past each other as expected.

This is where lack of scram and inability to hold range murdered me. He was able to kick my MWD back off before I could pull any sort of range letting him get back on top of my with blasters extremely quickly. I had my rockets overloaded (and even had javelin loaded so I got some free hits, however he was buffer fit. I took him down to about 1/3 shield before I popped, which isn’t terrible. With a scram I might have been able to hold him at Null range instead of anti-matter which would have let my rep keep up much better and possibly won me the fight. Either way, he was cool and we chatted in local for a bit after so I was happy.

Malediction Loss   (Suitonia’s Raptor Fit)


A bit later I went roaming in my Confessor (cause it’s so fun to fly), ganked a Covetor, that I burned 107k towards to tackle without him noticing. I was talking to a friend in one of the hostile forces near us that said they won’t fight us because, well LAWN always hot drops them. I was telling him in general I don’t do all that and the like. Ironically, we catch word of a Gila coming to us, get tackle prepped with a random alliance mate who is nearby. He happened to be the blops cyno… so our kill (Gila) ended up getting blopsed on mid conversation of me saying I don’t do that. At least my buddy knew it wasn’t specifically me since I had been roaming the area.

We returned and intel reported a Vaga was 2 jumps out from where i was staged. I  jumped into my Deimos and headed over, to discover the Vaga had a Loki with him as well. I tackled the Loki as the Vaga ended up being far off,  but he kept burning out of range. I had forgotten to get Null in my cargo as well since I had just moved all my ships out here. I was trying to bait tank him in a bit, and the Vaga finished killing something and came on in to play. I was perfectly fine with this, as he burned into web / scram range of me, at which point I had to legit rep and brawl. I did fine… until the Hyperion landed. I popped the Vaga, and worked more on the Loki but I couldn’t get range to live and eventually died, however more people in alliance started to show and maintained tackle. I swapped out to a Garmur because I wanted to keep Loki / Hype pointed safely at range and I had no other good ships to brawl them with. Loki ended up getting killed, and the Hyperion played some gate games with it’s crazy beast tank. Only two of us recognized when he deaggressed, so when he jumped gate myself and a Sabre jumped with him. Caught tackle, and he died on other side.

Fight on 1 Side (Notice Garmur = top damage with EM missiles on a Loki cause of my Deimos dying)

I am aware some of the deaths / fits were…. interesting. I didn’t “FC” I was in fleet with Ashimmu and a Caracal, that was it.

Finally, after that we went down to BWF-ZZ to play, as one of my friends brought in his Tengu. We engaged on the station, and even though an Archon undocked, we had plenty of kills and no losses there as well, that was pretty fun. They had a Claymore, another Ishtar, and some other things that did not show up on report as they didn’t die or get any kills.

Battle Report

377537310_1024I went out again last night, but only got a couple of hauler kills. I also lost a Jackdaw vs an overkill response by xXDeathXx but it happens. I wasn’t overly impressed with the Jackdaw, it was underwhelming after flying the Confessor. I haven’t taken out my Svipul yet, but I finally bought one. We managed to kill a Cerberus but that was it.

The industrial kills we had, weren’t impressive, besides the decloak we got on the Crane, however I might have found a new favorite ship to fly. The nano-Vigilant was a frigging blast. I survived skirmishing with a nano-gang, of course I didn’t kill the Stiletto or Heretic because changing ammo types apparently is too difficult for me. It aligns fast as hell, warps decently of course, and can project dps solidly while stopping real tackle from landing on you with a faction web. I intend of rolling with this a bit more. Granted, with links it would be far more effective, but even with just regular fleet bonuses it is solid.

Vigilant Fitting

Lastly, I actually have a big chunk of readers now, which I greatly appreciate. Writing is fun, writing where no one reads it though is boring. So first off, thank you to all of you who read this. Second, I am thinking about trying to make this more interactive.

IE: Let readers pick out some ships for me to roam and write reports about, take some of the readers with me in small fleets if people are interested, and things like that. I also am very interested in making some PvP videos, I just have absolutely zero knowledge of using things like Vegas and the like to make it happen. I’d absolutely love someone who is good at it to help teach me, or fly with me so we can make movies together (that sounds a little like bro-love). Or any advice, commentary, things, suggestions, I’d like to start getting some feedback from people and expand my Eve gameplay using you readers to do it.

Basically I am encouraging you, the reader, to take an active part on my Eve life, get in touch with me in game (Kasken) or leave comments on here if you have any interest…

The Once and Future Lobster King



Cultural DifferencesSubtle-Cultural-Differences-iexparts

So with the dissolution of Diplomatic Immunity I have been refocusing on my actual corp…Vitriolic Animosity. Our numbers have dropped significantly, but it’s mostly because we underwent a cultural revolution. Vitri had been growing, and the people who took over recruiting had their own corporate vision and culture they wanted to have. My own style was not necessarily on the same course as them. However I was so focused on DIP I ignored that part entirely.

With DIP gone, and me refocusing on corp, we were looking at alliance offers. We’ve received many of them of course, and different ways to go were thrown out there. Several CFC / N3 alliances or style alliances were brought up as possible places to go. I didn’t really want to go to a huge coalition or have that militaristic angry style experience while having “quadruple max CTA you space aid fucksticks” screamed at us.

A large group of our newer to Vitri players chose to leave us and go more towards that. There was a pretty big schism in their thoughts, ideas, and belief in their abilities vs my thoughts about pretty much all of that. Therefore we lost a chunk of our players through that. I’ve also been cleaning out inactives and players who are active but not actually part of the corp. Basically we are consolidating down to our core group of players who want to grow again, re-learn small gang and combat… and head back to null. I don’t want people in corp who want to do their own thing and ignore the rest of us.


I posted on the forums, we have probably a completely non-achievable set of things we would like to  have in an alliance. We’ve had some very good offers, my top choice offer sadly is in the CFC so it would tear apart my corp if we went there, plus my own personal anti-coalition and we join the biggest one in the game. Great group of guys, just hanging out with the wrong crowd 🙂

We haven’t fully ruled anyone out yet, and still sorting through offers. Our current decision is to hang out in  high sec, roaming low / null for a bit while getting our group back into the Vitri of tight knit dudes. Of course if the “perfect” offer hits us we will leap up and head in that direction 🙂

Ze Explosions are Le Cool!

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That’s right, I finally got to PvP. We settled into an area, and by settled I mean I moved a handful of ships somewhere and opted to go out roaming without a care if I would lose a ship. I opted to do this in a brilliant and stupid way, and created a hull-tanked Typhoon fit. The theory was I could gank small tackle that would scram me and keep mjding away giggling like a schoolgirl. It started off well, I went through low, into Cloud Ring, and headed towards SMA space in Fade. I jumped through a gate and had a Jackdaw say hello to me. It was adorable. SMA reacted violently and swiftly to a hostile in their carebear heaven, and a fairly large fleet ended up following me. I use the term “following” loosely as I was in a BS not designed for warping with any speed. I thought I was good as the MJD animation went off but a last second scram must have caught me, because I had the light flash, and then didn’t move. I did kill an old corpmate though before popping. I could have had another few kills but chose to go after the Brutix navy instead… poor decision on my end. RIP my beautiful Typhoon.

I got back and jumped into my Kestrel and went around low. I found a Tristan in a site, and burned after him. He dropped his drones on me and burned away, I realized by time I caught him… this would be bad so I turned and warped. Things got amusing though, as I didn’t get a chance to aggress (scram + web + rockets) and landed on a gate. Three of his buddies landed with me… and aggressed. They were all in frigs, I only whored on two of the mails sadly. Then a CO2 Svipul showed up and decided to end the entertainment.

Rawr Kestrel


I took a brief break, jumped into my Omen Navy and headed back out to SMA space. Now that I know they form kitchen sink defense blobs, and react quickly, i figured I would go say hello again. I went with no hardwirings, implants, or links…which lost me some kills sadly. They had a mining fleet out, and left either an afk… or bait Procurer in the site. I made sure to stay well outside of scram + web range and shot at it…endlessly. Damn brick tanks. I saw more of them enter local and watched combat ships appearing on scan. I overheated guns a bit to finish it, and managed to pop it as combat ships started landing on grid.

I played some cat and mouse, and eventually left system being chased. I was left with a Stabber, Brutix Navy, and a Drake who wanted to play. I pulled them off gate a bit, and had Stabber about into armor but couldn’t keep point on at the right range to not get wrecked by his friends so he escaped (links would have killed him). The Brutix Navy kept chasing me so I worked on him for a while too. He ended up being hull tanked… insanely so. I took him to like 70% hull and gave up, because too many ships were flitting in and out, including things I expected to scram me. Since he kept burning at me, I figured he had plenty of help if he ever became in real trouble. Was fun but only kil for like 30-45 minutes of fighting was the Proc.

I got back, repaired and reshipped into a Stabber and went looking for more trouble in low sec. I jumped into a medium, and was shortly thereafter followed by a slicer + comet. Slicer engaged as I burned away, separating him slightly from what I assumed was a scram / web comet. Once he got a little closer I turned and engaged, ripping chunks out chasing him. A Stabber is fast… but it’s no Slicer. He pulled far enough out and warped off. I had manually piloted to avoid the Comet, whom I now turned to say hello to. He died, and as I was warping out the slicer had landed again but I called it good.



At this point, I opted to fit what is still one of my favorite ships in Eve, and proceeded to have an epic brawl… The Confessor. I don’t fly mine the way your average Confessor does. I don’t kite, nor do I pretend it’s a Navy Omen. I have a Navy Omen and Slicer for that. I treat it like an in your face tank the world and kill you ship. SO I scanned down some sites, and discovered a Jackdaw in one. I warped, found him on the outside of the gate, and we both engaged. Enter a good 4-5 minute fight. He was linked + crystals I believe, small neut, web, scram, and dual MASB + rockets. He made a few mistakes, and I think he wasn’t worried due to crystals + links and ignored things like range control which he could easily do. After brawling for a few minutes (in which a buddy warped in a Tristan and got blapped) I burnt out a repper and went down as expected. His shields were still holding, but had made it down to half structure, and I still had 20 cap boosters in my hold. Another cycle or two of his ASBs and I think I would have gotten him. If I had links in system… I would have been completely fine. A small neut even running both reps and lasers is not an issue in the slightest with my Confessor fit, and that extra resistance + rep would have made it easy peasy to tank. I was mostly keeping up with t he reps with the AAR out of paste, and overheating on occasion. It was a long fight, and tanking almost 15k damage in a local tanked Confessor… I’m cool with. Another one has already been fit 🙂


Overall it was good times, I definitely didn’t come out isk efficient for the evening, but a night spent solo… that can be expected. I am hoping to rebuild Vitri to where we can take small roams out, and find an alliance where we can do this, make isk back as needed, and have bigger fleets as well. I basically want the PvPer’s perfect world… in a game where it doesn’t exist. Ah well, it was fun to just go out doing dumb stuff and not worry about it. I’ve been watching lots of Warlords of the Deep’s PvP videos lately too which is probably inspiring some of this. I need some work on my manual piloting, but still not too shabby 🙂


Vitri Recruitment

Kasken – The High Klaw

CEO: Vitriolic Animosity

P.S. We are indeed keeping Lobsters in Space alive!